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An "Idiot's Guide" to Sim file management

This is a brief version of something I've been writing for a friend who keeps forgetting what to do with the many things she downloads for the Sims - the result often being that she makes her game crash.

TO BEGIN WITH:

NOTHING ON THIS SITE WILL WORK WITH SIMS 2. IT NEVER WILL. So if you're trying to use anything you downloaded from this site in Sims 2, take it out of your game. It will not work. As I do not like Sims 2, I will never make content for it, nor will I convert my already existing items for it. If you want to do so for your own private use, fine, but this is an exception to my policies concerning cloning of my work. I do not want it remade for use with Sims 2.

Onward....

The Anatomy of a Sim:

There are three basic file types that make up the visible Sim:

A typical Sim has six files determining their appearance, one each of the three file types for the body, and another three for the head.  Some Sims have accessories that are three-dimensional and not simply drawn on; they will have extra skns and bmps for those accessories.  Many of the Sims I design are of this type, to accommodate both my shortcomings as a meshmaker and the fact that the characters I design would typically have accessories (such as a crown or staff) that I do not want them to wear or carry at all times.  Designing those things as accessories rather than drawing them onto the head or body or incorporating them into the main head or body mesh allows them to "take them off" or "put them aside" when they change clothing to go to bed or go swimming, without requiring them to change their normal everyday daytime clothes.

What To Do with the downloaded files:

Since the Sims I create are specific characters from various genres, there aren't going to be groups of light, dark, medium or fit, fat, skinny versions to choose from, which makes the installation process quite easy.  First, note that all of the downloads are Zip files.  These are compressed files and require a program such as WinZip to be decompressed (chances are, your computer already has some compression utility on it.  If it doesn't, there are many freeware programs available on nonags and tucows that will get the job done).  To get my characters into your game, follow these steps:

It's always a good idea to copy rather than move new things when you put them into the game; that way, if something should go wrong or you don't like the way it looks, you can refer to the original download folder to see which files you should remove.  In my own game, after I'm certain the skins or objects work and I want to keep then, I move the original download folders onto a CD for backup.  You never know when a drive is going to fail or your system is going to crash and burn, and without backups, you may lose things you like.  Sim sites come and go, and a lot of the objects and skins I enjoy most come from sources that no longer exist on the internet.  Keeping backups of things you don't want to lose is a good computing practice in general, and the Sims is no exception.

Something to Note about Skins
or: "I tried to install or remove a skin, and now my game keeps crashing.  What happened?"

One of several things:

Another question: "Why does this head/body/accessory show up all pinkish?"

Answer: The person who made the bmps forgot to save them correctly.  All bmp skin files must be set to a color depth of 256 colors.  Most skinners design them at a 16 million color depth, to help get details more nicely, but sometimes forget to make the necessary changes before the final save.  If you have an art program and know how to do it, you can fix this yourself by opening such files in it and resaving them.  With certain exceptions, body skins should be 256x256 pixels at a 256 color depth; head skins should be 128x128 pixels at a 256 color depth.  Accessories can be in different sizes, but they also need to be at a 256 color depth.

What Do I Do with These Things?

You just downloaded a mess of walls, floors, roofs, and objects.  Where do you put them?

Question: "This hacked object I just downloaded has a LOT more files than the .iff.  What do I do with them?"

Answer: Generally speaking, it's a good idea to read the Read Me file for hacked objects; most creators will have instructions there for how to install them in your game.  If the hacker didn't include instructions for an object with many different files (iff, cmx, bcf, cfp, etc.), I would be leery of using it.  To me, it's an indication of sloppiness that might very well be reflected in the object.  However, if you really want to use it anyway, the basic rule of thumb is that all iff files go to whatever directory you're using for objects, and all the others (which are usually animation or behavior files) go into the Skins folder.  Some behavior patches need to be elsewhere; refer to their instructions or the site you got it from for more information.

General Tip:

Keep the original downloads for all objects in a backup, just as I recommended for skins.  Objects, especially hacked ones, are some of the most problematic additions to the game, either because they looked better on the download site than they do in the game, or because the hack somehow messes up the rest of the game.  When it comes time to remove hacked items that include animation or behavior files, it'll be easier to know what you're looking for if you have the original reference, isolated in its own folder and intact.

That's it for now.  Probably more in the future.  Happy Simming!

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