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Formal Clothing VII

Tulkas Formal
Tulkas Head  

Nessa Formal
Nessa Head (stay-put mesh)

Well, there was only one couple among the Valar left to go, and in some respects, they presented the greatest challenges.  Tulkas was the Champion of the Valar, and I wanted to depict him in ceremonial armor, but he apparently had this thing about gold (gold hair, golden halls...).  Spiffy enough for a formal occasion, but all that gold...!  I finally managed to work enough enough variant textures along with dark brown and dark red to make the thing seem less overwhelming.  I also wanted to work on his head to make the braids of his beard look more like braids (and to correct the slight cross-eyed problem I kept having with him), but I found that it was just impossible to give him a stay-put mesh.  Try as I might, the head simply moves too much to make a comparatively narrow beard look anything less than ridiculous when it's permanently stuck to the center of his chest.  There is a new head mesh included nonetheless; in order to get the appearance of the beard correct, I had to do some serious alterations in the mesh's texture mapping.  Though the vertices are identical, the new head skin will not map properly to the old mesh.

Nessa's new stay-put hair was not the problem I had feared it might be; her problem came in the decorative cord belt.  While the side-pieces move along with her legs and hips, because the central cord is smack in the middle, assigning it to either the left or right leg made it lay very strangely (and move strangely, for that matter), so I decided to assign it to the pelvis joint, which will allow it to move with the lower body in general, but won't bend with the knees.  So it will stick out or poke through when she bends at the knees.  If I ever come up with a way to make it work and not look strange in doing so, I'll post it.

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